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- SWITCH FIRE EMBLEM WARRIORS CHARACTERS FULL
- SWITCH FIRE EMBLEM WARRIORS CHARACTERS SERIES
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The characters of Fates are pulled in shortly after the events of The Path is Yours in the Revelation route. The characters of Awakening were pulled sometime after the Plegia-Ylisse War but before the Valm Invasion. The characters of Shadow Dragon were mainly pulled an unspecific time after the events of the Dark Pontifex chapter. While a separate universe, several characters from past Fire Emblem titles are pulled to the world to fight. The story focuses on the two Kingdoms of Aytolis and Gristonne.
SWITCH FIRE EMBLEM WARRIORS CHARACTERS SERIES
The story of Fire Emblem Warriors takes place in another dimension outside of all previous main series titles of the Fire Emblem franchise.
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The trailer concluded with a slated release of Fall 2017 and a version developed specifically for the New Nintendo 3DS was also announced for a Fall 2017 release.ĭLC was initially announced for Warriors with 9 bonus characters to be added in three separate packs. During a Fire Emblem Nintendo Direct, gameplay was shown of Chrom in battle. The trailer briefly teased Chrom from Fire Emblem Awakening. It also marks the third time Nintendo characters have appeared in a Warriors game: the first was Takamaru from The Mysterious Murasame Castle, who appeared as a guest character in the Wii version of Samurai Warriors 3.įire Emblem Warriors was briefly showcased during the Nintendo Switch Presentation on January 12, 2017. I did notice that the Switch struggled during the fun but superfluous split-screen multiplayer mode, but it wasn’t anything game breaking.Fire Emblem Warriors marks the second time a Nintendo IP has received a Koei Tecmo Warriors styled game, the first being Hyrule Warriors. There’s also a nice option to prioritize visual fidelity or a smoother framerate, although I didn’t see any major performance issues in either setting in either handheld or docked mode. The maps are fun to explore thanks to treasure chests and item-filled jars strewn about the battlefield. The world pops with color and the character models look great. I was also charmed by the art style, which translates the traditional 2D art of Fire Emblem into 3D beautifully. It’s these heartfelt moments that make the series so enduring, and while their interactions were rarely deep, they were still fun to watch. I loved watching Chrom and Robin reunite after forging a strong bond on the battlefield, even if it was just to exchange a few heartfelt words about never giving up in the face of overwhelming odds. Fire Emblem Warriors features well over a dozen characters from Fates and Awakening, as well as the original Fire Emblem. It’s also hard to be bored in the face of so much wonderful fan service. It’s all designed to make grinding less of a chore, and it works.
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And if you still feel like you need to do more grinding or missed the opportunity to unlock extra character buffs by collecting mural pieces from Anna’s traveling merchant shop (which temporarily appears on the battlefield once you’ve met certain combat conditions) you can use Free Mode to revisit old campaigns.
SWITCH FIRE EMBLEM WARRIORS CHARACTERS FULL
It’s a nice big playground where you can enjoy hack n’ slash to its fullest with fun time trials, acquire extra Master Seals to unlock a character’s full combat abilities, and earn extra gold and experience by battling enemy waves in Arena Mode. That’s when I really appreciated History Mode, a set of optional maps taken straight out of Fire Emblems of yesteryear and stacked with some truly hard-hitting baddies (to say who would spoil the surprise). Combat gets a lot more challenging in the back half of the story, especially if you ratchet up the sliding difficulty gauge to hard (which, notably, features Fire Emblem’s signature permadeath for added consequences to your actions). Playing Generalissimo while listening to rockin’ renditions of classic Fire Emblem tunes is fun, but that doesn’t mean you can just headbutt your way to victory. I can’t tell you how many times I hurled insults over a fort wall because I caught Camilla goldbricking or Tiki picking her nose. I don’t want the game to play itself, but they could take a little bit of initiative. I was proud when they managed to take down an enemy fort or defeat a mini-boss with minimal input from me (because that meant I’d made a smart decision in sending them), but then they’d sometimes just stand around shuffling their feet instead of moving on, or even responding when attacked. I just wish my heroes were a little more self-reliant.